The Painting Machine Construction Kit
StyleClash – The Painting Machine Construction Kit is a unique take on the drawing game for iPad2 developed by game designer and visual artist Jochem van der Spek. StyleClash was originally developed as part of the video game research project A Split Second – an initiative of Submarine Channel and Stedelijk Museum Amsterdam.
Styleclash is fun to play and fun to watch.
With StyleClash you can create beautiful abstract paintings using a virtual 3-D painting machine. You can influence the visual expressive output of your machine by adding brushes, crayons, wheels and a motor to it. Then watch your machine spin across the canvas as it creates a unique painting.
A Split Second
StyleClash – The Painting Machine Construction Kit is one of three short video games developed as part of the video game research project A Split Second – a collaboration between Submarine Channel and Stedelijk Museum Amsterdam. Our aim with A Split Second was to foster cross-disciplinary collaborations between visual artists and game designers, and to explore the concept of artistic authorship within the context of video games. Three unique short games are the tangible end result of A Split Second.
Producer: Submarine Channel & Stedelijk Museum Amsterdam
A game by Jochem van der Spek
Game designer/developer Jochem van der Spek
Additional programming Arthur Perton, Daniel Dekkers
Additional design Katie Bogdanska, Rob de Kort
Producers Bruno Felix, Femke Wolting
Stedelijk Museum Marten Jongema, Bart Rutten, Anniek Vrij, Lucas Bonekamp
Creative producer Remco Vlaanderen, Sander van der Vegte
Line Producers Heleen Groenendijk, Sara Kolster, Willeke Steenbeeke
PR and Marketing Yaniv Wolf
Making Of Jorrit Spoelstra, Geert van de Wetering
A Submarine Channel production in collaboration with the Stedelijk Museum. This production was supported by the Gamefund, SNS-Reaal, Ding! Award and VSB fund.
In memory of Stedelijk Museum curator and A Split Second co-initiator Marten Jongema. Whithout his unrelentless enthusiasm and out-of-the-box thinking this project would never have happened.