StyleClash
The Painting Machine Construction Kit
StyleClash – The Painting Machine Construction Kit is a unique take on the drawing game for iPad2 developed by game designer and visual artist Jochem van der Spek. StyleClash was originally developed as part of the video game research project A Split Second – an initiative of Submarine Channel and Stedelijk Museum Amsterdam.
Styleclash is fun to play and fun to watch.
With StyleClash you can create beautiful abstract paintings using a virtual 3-D painting machine. You can influence the visual expressive output of your machine by adding brushes, crayons, wheels and a motor to it. Then watch your machine spin across the canvas as it creates a unique painting.
A Split Second
StyleClash – The Painting Machine Construction Kit is one of three short video games developed as part of the video game research project A Split Second – a collaboration between Submarine Channel and Stedelijk Museum Amsterdam. Our aim with A Split Second was to foster cross-disciplinary collaborations between visual artists and game designers, and to explore the concept of artistic authorship within the context of video games. Three unique short games are the tangible end result of A Split Second.
Website:
styleclash.submarinechannel.com
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You are the Artist with the StyleClash App!
20 December 2012
With StyleClash you can create beautiful abstract paintings with a virtual 3-D painting machine. Customize your machine by adding brushes, crayons, wheels and a motor to influence the painting style. Then watch your machine spin across the canvas as it creates a unique painting.
Become an artist and download the app!
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Interactive Do It! Evening in temporary Stedelijk Museum Amsterdam - Load It! Thursday 6 October, 2011: 19.30 – 23.00
27 September 2011
19.30 – 20.15: Introduction + Panel Discussion
20.15 – 23.00: Games all over the museumVideogames developed by visual artists in collaboration with game designers:
- Sollmann (Part 1: The Harbour) by Marcel van Eeden and Jorrit de Vries
- FLX. by Han Hoogerbrugge and Sander van der Vegte
- Styleclash – The Painting Machine Construction Kit by Jochem van der SpekThe evening starts with a panel discussion, during which experts from the field of gaming and contemporary art discuss how games should be positioned and exhibited in a museum context, with: Isabelle Arvers (curator specialised in art and videogames), Bruno Felix (director Submarine Channel), Matthias Fuchs (game pioneer, curator and senior lecturer at Salford University) and Bart Rutten (curator Stedelijk Museum).
Afterwards the floor is yours to experience Sollmann (Part 1: The Harbour), FLX. (with a special opening incl. live players in the auditorium) and Styleclash – The Painting Machine Construction Kit first-hand.
You are also invited to explore a modest selection of recent games, which will be exhibited in game booths as playful interventions in various rooms throughout the museum. See what the 21st century remake of Pacman looks like, contemplate the mind-bending game mechanics of first-person puzzle platform game Portal 2, navigate your way through spaces that would even make Escher?s head spin in Echochrome 2 and be sure to get killed before going to the next level in Limbo. Load It! Plug in and come play with us!
Load It! Thursday 6 October 19.30 – 23.00
Location: auditorium, museum café and different spaces in Stedelijk Museum
Entrance: free with entry ticket to the museum
Language: English
Tickets: via reservations@stedelijk.nlLoad it! Plug in and come play!
Sollmann (Part 1: The Harbour) by Marcel van Eeden and Jorrit de Vries
Visual artist Marcel van Eeden and game developer Jorrit de Vries created a short third-person 3D mystery game that challenges preconceived notions of the traditional game avatar. In Sollmann (Part 1: The Harbour), the main character gets poisoned at the start of the game and gradually loses his ability to see, hear and move. Set in a 1940′s WWII harbour setting, the game’s narrative, its main characters and the most significant objects, such as the ship the Cornelia Maersk, were adapted from previous projects by van Eeden, thus tying in the game with Van Eeden’s larger body of work. Van Eeden’s analogue pencil drawings have been painstakingly translated to a 3D game environment by De Vries.FLX. by Han Hoogerbrugge and Sander van der Vegte
Multi-media artist Han Hoogerbrugge and game designer Sander van der Vegte have developed a unique multiplayer platform game. In FLX., each player controls a character ? physically connected to others ? by means of an elastic band. Thus players are forced to collaborate without any possible means of oral or written communication in order to navigate through a series of linked spaces. Like playing poker, the non-verbal behaviour of your fellow-player is the only form of communication.Styleclash – The Painting Machine Construction Kit by Jochem van der Spek
Visual artist and game designer Jochem van der Spek created Styleclash ? The Painting Machine Construction Kit ? a competitive abstract drawing game for the iPad. Each player can construct a virtual drawing machine whose main properties can be manipulated, thus influencing the machine’s visual expressive output. By choosing your type of brush, pencil or crayon and specific drawing technique, your machine creates a unique drawing. Not the players but the machines battle against each other for stylistic dominance in the playing field.Ding! Award for A Split Second
These three short games are the tangible result of a three-year research project A Split Second ? an initiative of Stedelijk Museum and Submarine Channel which explores the concept of artistic authorship within the context of video games by fostering cross-disciplinary collaborations between visual artists and game designers. The project for A Split Second started in 2008, when Stedelijk Museum and Submarine Channel received the DING! Award, an initiative of the Dutch Cultural Media Fund, Virtual Platform and BKVB Fund.The projects produced by SubmarineChannel and Stedelijk Museum were made with the support of the Dutch Game Fund (an initiative of the Dutch Cultural Media Fund, BKVB Fund and the Dutch Ministry of Education, Culture and Science), Ding! Award (by the Dutch Cultural Media Fund, Virtual Platform and BKVB Fund), SNS REAAL, VSB Fund and SubmarineChannel.
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Free Your Screen! Een showcase van Submarine Channel’s transmedia producties tijdens Beeldenstorm Nederlands Film Festival
21 September 2011
Zaterdag 24 september 2011, 18.00, Louis Hartlooper Complex, zaal 2, Utrecht
Gratis toegangFree Your Screen! is onderdeel van Beeldenstorm tijdens het Nederlands Film Festival. Tijdens deze 1,5 uur durende showcase van de nieuwste Submarine Channel transmedia producties wordt je bijgepraat over de laatste ontwikkelingen in o.a. interactieve films, animaties en games.
Producent en Submarine oprichter Bruno Felix zal tijdens dit programma in gesprek gaan met regisseurs en makers als Marjoleine Boonstra, Paula van der Oest, Han Hoogerbrugge, schrijfster Erna Sassen en game designer Sander van der Vegte over hun transmedia producties en het idee dat hieraan vooraf ging.
Kaarten voor Free Your Screen! zijn gratis. Wegens beperkte capaciteit, graag van tevoren reserveren via: http://www.filmfestival.nl/nl/evenementen/free-your-screen-2011
Keep on Steppin’ over de ingrijpende gevolgen van rampen wereldwijd en de enorme overlevingsdrang van de lokale bevolking via waargebeurde verhalen over bizarre wendingen van het lot.The Art of Pho is een surrealistisch verhaal in Ho Chi Minh City. Deze graphic novel is het debuut van Julian Hanshaw en is ontwikkeld tot een interactieve motion comic.
Collapsus – Energy Risk Conspiracy is een veel bekroonde en Emmy genomineerde transmedia thriller waarin film, animatie, documentaire, games en vlogs (video blogs) een interactieve ervaring vormen.
Hola Lara! bestaat uit een 16-delige animatieserie, blog en website met games voor kinderen van 9 tot 12 jaar en wordt vanaf eind september 2011 uitgebracht.
Alzheimer Experience is een online interactieve ervaring over de destructieve kracht van de ziekte van Alzheimer, vooral de verwarring en schaamte, ervaren vanuit het oogpunt van de patient.
Hotel is een 10-delige interactieve animatie die zich afspeelt in de anonimiteit van een buitengewoon en eigenaardig virtueel hotel met gasten en voorwerpen uit de hele wereld.
Details
Producer: Submarine Channel & Stedelijk Museum Amsterdam
Release: 2012
Credits
A game by Jochem van der Spek
Game designer/developer Jochem van der Spek
Additional programming Arthur Perton, Daniel Dekkers
Additional design Katie Bogdanska, Rob de Kort
Producers Bruno Felix, Femke Wolting
Stedelijk Museum Marten Jongema, Bart Rutten, Anniek Vrij, Lucas Bonekamp
Creative producer Remco Vlaanderen, Sander van der Vegte
Line Producers Heleen Groenendijk, Sara Kolster, Willeke Steenbeeke
PR and Marketing Yaniv Wolf
Making Of Jorrit Spoelstra, Geert van de Wetering
A Submarine Channel production in collaboration with the Stedelijk Museum. This production was supported by the Gamefund, SNS-Reaal, Ding! Award and VSB fund.
In memory of Stedelijk Museum curator and A Split Second co-initiator Marten Jongema. Whithout his unrelentless enthusiasm and out-of-the-box thinking this project would never have happened.
