Sollmann

3D Mystery Game

Visual artist Marcel van Eeden and game developer Jorrit de Vries created a short, third-person, 3D mystery game that challenges preconceived notions of the traditional game avatar. In Sollmann (Part 1: The Harbour), the main character is poisoned at the start of the game and gradually loses his ability to see, hear and move.

Set in a 1940′s WWII harbour setting, the game’s narrative, its main characters and the most significant objects, such as the ship the Cornelia Maersk, were adapted from previous projects by van Eeden, thus tying in the game with Van Eeden’s larger body of work. Van Eeden’s analogue pencil drawings have been painstakingly translated to a 3D game environment by De Vries.

A Split Second
Sollmann (Part 1: The Harbour) is one of three short video games developed as part of the video game research project A Split Second – a collaboration between Submarine Channel and Stedelijk Museum Amsterdam. Our aim with A Split Second was to foster cross-disciplinary collaborations between visual artists and game designers, and to explore the concept of artistic authorship within the context of video games. Three unique short games are the tangible end result of A Split Second.

sollmann.submarinechannel.com

Details

Producer: Submarine Channel & Stedelijk Museum Amsterdam
Release: 2011

sollmann.submarinechannel.com

Credits

Sollman was originally developed as part of the video game research project A Split Second – a joined initiative of Stedelijk Museum Amsterdam and Submarine Channel. The  aim of this project was to foster cross-disciplinary collaborations between visual artists and game designers, and to explore the concept of artistic authorship within the context of video games. Three unique short games are the end result of A Split Second, the iPad2 app ‘StyleClash – The Painting Machine Construction Kit’ by visual artist and game designer Jochem van der Spek, the Kinect game ‘FLX.’ by multi-media artist Han Hoogerbrugge and game designer Sander van der Vegte, and the short third-person 3D mystery game ‘Sollmann’ by visual artist Marcel van Eeden and game developer Jorrit de Vries. More info:

submarinechannel.com/transmedia/a-split-second

A game by Marcel van Eeden en Jorrit de Vries

A Submarine Channel production in collaboration with the Stedelijk Museum

This production was supported by the Gamefund, SNS-Reaal, Ding! Award and VSB fund.

In memory of Stedelijk Museum curator and A Split Second co-initiator Marten Jongema. Whithout his unrelentless enthusiasm and out-of-the-box thinking this project would never have happened.

Graphic and character design: Marcel van Eeden
Game design: Jorrit de Vries, Marcel van Eeden
Game programming: Jorrit de Vries
Modelling and animation: Beorn Leonard
Modelling intern: Patrick Filmer
Music: Raoul Matheron
Producers: Bruno Felix and Femke Wolting
Stedelijk Museum: Marten Jongema, Bart Rutten, Anniek Vrij, Lucas Bonekamp
Creative producer: Remco Vlaanderen
Line Producers: Heleen Groenendijk, Sara Kolster, Willeke Steenbeeke
PR and Marketing: Yaniv Wolf
Making Of: Remco Vlaanderen, Geert van de Wetering
Thank you: Jurriaan Esmeijer, Daphne Plomp, Olivia van Leeuwen, Hendrik Folkerts, Anna Jordans, Marlous van Gastel, Sophie Tates, Gert van de Werken, Lennart Ootes

Marcel van Eeden is represented by Galerie Zink, Berlin

A Submarine Channel production in collaboration with the Stedelijk Museum

This production was supported by the Gamefund, SNS-Reaal, Ding! Award and VSB fund.

Submarine Channel is made possible with the support of
OC&W – Ministry of Culture, Education and Science and The City of Amsterdam (Dienst Maatschappelijk Ontwikkeling).

Photos