FLX.

Multiplayer Racing Game

FLX. is an original multiplayer racing game for Xbox made by multi-media wizard Han Hoogerbrugge (creator of the interactive animation series HOTEL and Modern Living) in collaboration with game designer Sander van der Vegte (creator of the successful old school shooter Rocket Riot).

FLX. is one of three short video games developed as part of the game research project A Split Second – a collaboration between Submarine Channel and Stedelijk Museum Amsterdam.

FLX. is truly a one-of-a-kind multiplayer racing game for four players. Using the Xbox Kinect motion sensor, players control a character that is physically connected to three other characters by means of an elastic band. The goal of the game is to make it to the end of a track while engaging with the oddest of obstacles. The trick is that, like playing poker, the non-verbal communication of your players is the only form of communication. FLX. is a fun to play AND fun to watch.

Submarine Channel is now looking into distribution of FLX.

A Split Second
FLX. is one of three short video games developed as part of the game research project A Split Second – a collaboration between Submarine Channel and Stedelijk Museum Amsterdam. Our aim with A Split Second was to foster cross-disciplinary collaborations between visual artists and game designers, and to explore the concept of artistic authorship within the context of video games. Three unique short games are the tangible end result of A Split Second.

flx.submarinechannel.com

Details

Producer: Submarine Channel & Stedelijk Museum Amsterdam
Release: 2011

flx.submarinechannel.com

Credits

FLX was originally developed as part of the video game research project A Split Second – a joined initiative of Stedelijk Museum Amsterdam and Submarine Channel. The  aim of this project was to foster cross-disciplinary collaborations between visual artists and game designers, and to explore the concept of artistic authorship within the context of video games. Three unique short games are the end result of A Split Second, the iPad2 app ‘StyleClash – The Painting Machine Construction Kit’ by visual artist and game designer Jochem van der Spek, the Kinect game ‘FLX.’ by multi-media artist Han Hoogerbrugge and game designer Sander van der Vegte, and the short third-person 3D mystery game ‘Sollmann’ by visual artist Marcel van Eeden and game developer Jorrit de Vries. More info:

submarinechannel.com/transmedia/a-split-second

A game by Han Hoogerbrugge en Sander van der Vegte

A Submarine Channel production in collaboration with the Stedelijk Museum

This production was supported by the Gamefund, SNS-Reaal, Ding! Award and VSB fund.

In memory of Stedelijk Museum curator and A Split Second co-initiator Marten Jongema. Whithout his unrelentless enthusiasm and out-of-the-box thinking this project would never have happened.

Graphic and character design: Han Hoogerbrugge
Game design: Sander van der Vegte, Adriaan de Jongh, Han Hoogerbrugge
Game programming: Jorrit de Vries, Adriaan de Jongh
Modelling and animation: Beorn Leonard, Sander van der Vegte
Music: Han Hoogerbrugge
Producers: Bruno Felix and Femke Wolting
Stedelijk Museum: Marten Jongema, Bart Rutten, Anniek Vrij, Lucas Bonekamp
Creative producer: Remco Vlaanderen
Line Producers Heleen Groenendijk, Sara Kolster, Willeke Steenbeeke
PR and Marketing Yaniv Wolf
Making Of Remco Vlaanderen, Geert van de Wetering

Thank you: Jurriaan Esmeijer, Daphne Plomp, Olivia van Leeuwen, Hendrik Folkerts, Anna Jordans, Marlous van Gastel, Sophie Tates, Gert van de Werken, Lennart Ootes

A Submarine Channel production in collaboration with the Stedelijk Museum

This production was supported by the Gamefund, SNS-Reaal, Ding! Award and VSB fund. 

Submarine Channel is made possible with the support of
OC&W – Ministry of Culture, Education and Science and The City of Amsterdam (Dienst Maatschappelijk Ontwikkeling).

Photos